I just got back from the amazing Bay-Area role playing convention Big Bad Con this weekend. While I was there, I was reminded of how much I love learning and exploring new narrative games and how much I am just in this hobby for crafting stories between people who love storytelling. This coincided with me lamenting that I wasn't doing much non-fiction writing any more and wishing for some kind of themed writing project that I could use to get myself back into the practice of setting down a few brief thoughts about a topic important to me.
In the coming days I plan to start reading independent pen and paper narrative RPGs that I have in my collection and thinking through how they speak to me. I don't want to review anything; I want this to be a project where I engage with the material, explore the structure of the rules, feel how these games make me feel excited and give some thoughts on my experience with reading it. If I'm really very lucky, I might even be able to get to play it with someone, though that can be hard. In most cases I'll just need to be happy with reading the games.
What constitutes an indie game is going to be very loosely defined; essentially an indie game is a game that feels independent. It will be a very real case of 'I'll know it when I see it'.
The definition of narrative game will be even looser, if such a thing is possible. You could justify almost anything as a narrative game as long as it's attempting to tell a story. But for the most part, it will refer to any game where crafting the fiction takes priority over rules and uncertain outcomes.
I hope someone, somewhere on the net will find these thoughts interesting.
In the coming days I plan to start reading independent pen and paper narrative RPGs that I have in my collection and thinking through how they speak to me. I don't want to review anything; I want this to be a project where I engage with the material, explore the structure of the rules, feel how these games make me feel excited and give some thoughts on my experience with reading it. If I'm really very lucky, I might even be able to get to play it with someone, though that can be hard. In most cases I'll just need to be happy with reading the games.
What constitutes an indie game is going to be very loosely defined; essentially an indie game is a game that feels independent. It will be a very real case of 'I'll know it when I see it'.
The definition of narrative game will be even looser, if such a thing is possible. You could justify almost anything as a narrative game as long as it's attempting to tell a story. But for the most part, it will refer to any game where crafting the fiction takes priority over rules and uncertain outcomes.
I hope someone, somewhere on the net will find these thoughts interesting.
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